As many of you know, the Crysis 2 multiplayer demo for PC finally went live early this morning. Having had some time to play through the two maps and game modes available as well as grab all the unlocks, here are my thoughts.
To preface, the Crysis 2 multiplayer is nothing like the original's. While not a lot of folks played the original Crysis' multiplayer it was nonetheless highly innovative and somewhat ahead of its time with an unprecedented level of weapon customization and a rather unique control point system called Power Struggle involving capturing resource points to fuel development of super weapons and vehicles for use in taking more points on the extraordinarily large maps.
Crysis 2 is nothing like this. Crysis 2 takes the nanosuit system of the first as well as a more refined and stripped down version of the weapon loadouts, adds the new nano modules (think of them like perks), adds character persistence (with an XP based unlock system), downsizes the maps quite a bit, caps matches at 6v6, and brings back more traditional modes of play such as team death match (called Team Instant Action) and a slightly modified king of the hill (called Crash Site where each hill is a crashed alien pod that only lasts for a short period time before it explodes before a new one is dropped in a random cycle of preset locations). From what we've learned thus far, these two modes seem to be the only ones announced. I would hope for there to be more, or more specifically for there to be a refined version of Power Struggle, but I won't be holding my breath.